field.tours

IVAR Studios

In development

field.tours is the AI-powered engine that lays the foundation for everything we build in interactive 3D. It takes a scanned place, streams it into the browser, tags what matters in the 3D environment and lays a story through it, with an AI host beside you that answers from the real material behind the tour. The same engine runs the expeditions on exped.earth and the museum tours on field.tours. We are building it so that, in the end, organisations can tell their own AI-guided stories in it.

Visit field.tours →
field.tours highlight

A scan shows what a place looks like. field.tours teaches it what everything is. That semantic tagging of the 3D world is what lets an AI host point at a building, fly to a rune and tell you where the facts came from.

One engine, any place

A runestone, a farmstead, a cave system, a glacier: every field.tours story runs on the same AI-powered engine. It handles the 3D world, the camera, the story stops, the AI host, voice, two languages and VR. A story only has to bring the place and what to say about it. One tour runs in a browser, full screen on a touch display in a visitor centre and in a VR headset, with nothing to download. Visitors choose who the AI host speaks to, from school pupils to specialists.
"Who made this stone?" The host names the carver, flies to his signature and lights it up.

Semantic tagging of the 3D world

To a computer, a scan is just shapes. So we tag the important parts of the 3D environment with meaning: this word is Folkvid, who raised the stone; this one is his son Heden; this is the carver's signature; this whole field is the ornament. Each tag carries a short text and its sources, written by people who know the place. Those tags are what the AI understands the world through. Once the world knows itself, the AI host can act in it: point at things, light them up, fly you there and see what is on your screen. Ask "what am I looking at?" and it knows. Ask where a fact comes from and the source is one tap away. If something is not in the material, the host says so instead of guessing.
Folkvid who raised the stone, his son Heden, the carver Vred and the centre field: four tagged features, each lit on the scan as the camera travels to it.

Sources, not guesswork

Everything the host says about the runestone comes from the tour's own sources: the Scandinavian Runic-text Database, the Swedish National Heritage Board, the site itself. Ask where a fact came from and the host tells you, and every stop shows its sources for you to open and read. The host never fills gaps from its own training. Where the sources disagree, the tour says so. Where they are silent, the host says it does not know. That is what makes it safe for a museum to put its name on.
"Where did you get this info?" The host names its sources, and the stop's references open for reading.

Become our pilot partner

Stories in field.tours are content, not code. That is the point: a museum's own staff should be able to change a stop, add a language or correct a source without a developer. We are building the editor that makes this possible, together with our first pilot partners.
Become a pilot partner →

It powers exped.earth

exped.earth, our series of interactive science expeditions, runs on this engine. The glacier, the caves and the characters are all field.tours underneath. If you want to see what the engine feels like as a story, that is the place.
See exped.earth →
Sálajiegna on exped.earth: the same engine, a different story.
Sálajiegna on exped.earth: the same engine, a different story.

Impact

We are looking for a handful of pilot partners: museums, heritage sites, energy and industrial companies with a place few people get to see. Bring one place and we will show you the tour.